 | Frequently Asked Questions |
1. I clicked on a bag from one of the inventory shortcuts inside a bag and EQ crashed, what's wrong?
That happens when you try to pick up a bag from inside that bag. EQ can't handle that, so it crashes. The easiest solution is to not click on a bag from within itself.
For example you can open and close your quiver from inside your grandmaster's carryall, but you can't open, close, or pick up your grandmaster's carryall from inside your grandmaster's carryall.
Or you can read on to learn about changing inventory shortcuts.
2. I like the inventory shortcuts in the hotbuttons window and inside the bags, but I want to change some of them to items I use more. How do I change them?
This can be a little bit tricky, but I'll do my best to walk you through it.
The first thing you will need to do is open the appropriate xml file in a text editor such as notepad. The files are found in Everquest/uifiles/Elindel. The file name is EQUI_HotButtonWnd.xml or EQUI_Container.xml depending on which you want to eidt.
Now you need to find the section that looks similar to this (the wording of the first line would be different in the container window):
<!-- This section is for the nine hotkeys on the HotButtons Window -->
<!-- To change them simply find the one you want, and change the numbers -->
<!-- in <ScreenID> and <EQType> to match the list below -->
<!-- Then change the to match the list below -->
<!-- EQ Types -->
<!-- IS_CHARM 0 -->
<!-- IS_L_EAR 1 -->
<!-- IS_HEAD 2 -->
<!-- IS_FACE 3 -->
<!-- IS_R_EAR 4 -->
<!-- IS_NECK 5 -->
<!-- IS_SHOULDERS 6 -->
<!-- IS_ARMS 7 -->
<!-- IS_ABOUT_BODY 8 -->
<!-- IS_L_WRIST 9 -->
<!-- IS_R_WRIST 10 -->
<!-- IS_RANGE 11 -->
<!-- IS_HANDS 12 -->
<!-- IS_PRIMARY 13 -->
<!-- IS_SECONDARY 14 -->
<!-- IS_L_FINGERS 15 -->
<!-- IS_R_FINGERS 16 -->
<!-- IS_CHEST 17 -->
<!-- IS_LEGS 18 -->
<!-- IS_FEET 19 -->
<!-- IS_WAIST 20 -->
<!-- IS_AMMO 21 -->
<!-- IS_BAG1 22 -->
<!-- IS_BAG2 23 -->
<!-- IS_BAG3 24 -->
<!-- IS_BAG4 25 -->
<!-- IS_BAG5 26 -->
<!-- IS_BAG6 27 -->
<!-- IS_BAG7 28 -->
<!-- IS_BAG8 29 -->
<!-- Backgrounds:-->
<!-- A_InvCharm 0 -->
<!-- A_InvEar 1 and 4 -->
<!-- A_InvHead 2 -->
<!-- A_InvFace 3 -->
<!-- A_InvNeck 5 -->
<!-- A_InvShoulders 6 -->
<!-- A_InvArms 7 -->
<!-- A_InvAboutBody 8 -->
<!-- A_InvWrist 9 and 10 -->
<!-- A_InvRange 11 -->
<!-- A_InvHands 12 -->
<!-- A_InvPrimary 13 -->
<!-- A_InvSecondary 14 -->
<!-- A_InvRing 15 and 16 -->
<!-- A_InvChest 17 -->
<!-- A_InvLegs 18 -->
<!-- A_InvFeet 19 -->
<!-- A_InvWaist 20 -->
<!-- A_InvAmmo 21 -->
<!-- A_RecessedBox 22 - 29 -->
This is a list of all the information you need to change an inventory shortcut. Below this you will find the actual inventory shortcuts that looks similar to this:
<!-- IS_PRIMARY 13 -->
<InvSlot item = "HB_Hotkey1">
<ScreenID>InvSlot13</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>86</X>
<Y>3</Y>
</Location>
<Size>
<CX>25</CX>
<CY>25</CY>
</Size>
<Background>A_InvPrimary</Background>
<EQType>13</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
So you would scroll down to the shortcut you wanted to edit, and change the sections marked in bold.
For example, let's say we wanted to change the above shortcut from Primary weapon to Arms. We would change
<!-- IS_PRIMARY 13 -->
to
<!-- IS_ARMS 7 -->
Change
<ScreenID>InvSlot13</ScreenID>
to
<ScreenID>InvSlot7</ScreenID>
Change
<Background>A_InvPrimary</Background>
to
<Background>A_InvArms</Background>
And change
<EQType>13</EQType>
to
<EQType>7</EQType>
So the finished product would look like:
<!-- IS_ARMS 7 -->
<InvSlot item = "HB_Hotkey1">
<ScreenID>InvSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>86</X>
<Y>3</Y>
</Location>
<Size>
<CX>25</CX>
<CY>25</CY>
</Size>
<Background>A_InvArms</Background>
<EQType>7</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
And that's it, you are now able to change your inventory slots to best suit your needs!
3a. Why is the combine button so small?
It's not, it just looks like it's small. When the combine button is active, it turns yellow, if you move your mouse around you will see that the button is in fact much larger than it appears.
3b. Why can't I pick up items from the inventory shortcut in a combinable container?
This is actually a feature. The combine button covers the inventory slots, making it so you can't accidently pick up an item when trying to hit combine.
4. I'd like to use a piece of your UI in my existing UI, will I be able to drop it in my UI folder and have it work?
Possibly, the only way to see is to try it. But many of the files in this UI depend on other files and cannot just be copied over. You might have better luck dropping the pieces of the other UI into this one.
Eventually I plan to create stand alone pieces of some of the more popular windows, but I haven't been able to start work on that project yet.
5. Can I move the cast bar? I don't like it in the middle of the screen.
You can, but it can be a bit tricky. What I recommend is casting a long spell (some click items are great for this) and hover your mouse up a bit from the cast bar till you get the move icon. You can then drag it wherever you want. This also goes for moving the breath bar.
6. My pet window is taller than the one in the picture and I can't resize it vertically, what's wrong?
For some reason Sony made it hard to adjust the vertical size of the pet window. Here is what you need to do:
Important! Do not do this while logged in!
Open up the UI_YourCharName_YourServerName.ini file located in your main EQ directory (C:\Program Files\EverQuest by default). Look for the section labeled "[PetInfoWindow]"
At the bottom of the section will be a line similar to "Height1280x1024=142". It may be a little different like "Height800x600=142". It will be whatever resolution you play at.
Change this value from 142 (or whatever it is) to 50. Then the next time you log in the window will be the proper height and should stay that way.
7. How do I use an alternate piece of the UI like a different player window?
This is actually pretty easy. For example if you wanted to use the pet caster version of the player window. You would delete or rename the existing EQUI_PlayerWindow.xml file and rename the EQUI_PlayerWindowPet.xml to EQUI_PlayerWindow.xml. That's it!
8. The breath gauge/cast gauge is missing, where is it?
Sometimes when people load the UI it ends up behind another window or off screen. You can try hiding windows to find it.
Or you can open up the UI_YourCharName_YourServerName.ini file located in your main EQ directory (C:\Program Files\EverQuest by default) and find the appropriate section ([BreathWindow] or [CastingWindow] and change the XPos1024x768= and YPos1024x768= to something like 300. (Note there might be multiple XPos and YPos, just edit the one for the resolution you play at.)
This will move the window into the middle of the screen somewhere. You can then drag it where you want.
9. I have an idea for a change to your UI that I would like to use, would you make a new window for me?
Probably, but I don't make any guarantees. I work full time as well as playing EQ, so my time to devote to additional projects is limited.
You can always e-mail me to ask. Just don't ask for me to put an auto equip area in a different window, or move a button to a different window, these things unfortunately aren't possible.
This FAQ will be updated as I think of additional questions.