Ability Score Improvement Option

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The standard rules for AD&D don't allow for the improvement of a character's ability scores except by magical means.  However, that has always seemed a little odd to me.  Certainly, a person can become stronger by working out.  And they can improve their mind by study.  Why not allow this in AD&D?  Well, it is a matter of balance.  If left unchecked, every character would be a mix of Merlin and Conan...not good.  Still, though, perhaps a limited rule allowing improvement of abilities should exist.

Option:

A character can apply 2 Non-weapon Proficiency Slots to improve one ability score by 1 point.  The player cannot use initial slots, only earned slots.  By doing this, the character forfeits the use of those slots for Non-weapon Proficiencies.  Improving an ability this way can not surpass the maximum ability allowed by the character's race.

Subabilites Option:

If using the Subabilities Option from the Skills & Powers: Players' Option book, it is suggested that this rule be altered slightly.  A character can apply 1 earned Non-Weapon Proficiency Slot to improve one subability score by 1 point, in the same manner as above.  However, no related subabilities can be more than 4 points different, in keeping with the subability rules.  Once two related subabilities are both raised 1 point, the ability itself is raised 1 point.

Note, I have not yet play tested this option.  Please let me know what you think.  In all cases, the DM has final say.


This Page Created on 11/30/97
bstoner@efn.org